Peaks
Info
Modes
Envelope
LFO
Tap
Drum
Seq (Env Alt)
Trig Delay/Shaper (LFO Alt)
Trig Stream Randomizer (Tap Alt)
Drum (Alt)
General
Info
Peaks
Peaks is a multi-function modulation generator by Mutable Instruments.
To change to the alt modes, long press the mode button until the LED begins flashing.
Links
Peaks HomePeaks Manual
Modes
Envelope
Mode
Env (Solid green) | |
LFO | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Attack |
|
Ch. 1+2 Decay |
|
Ch. 1+2 Sustain |
|
Ch. 1+2 Release |
Triggers 1+2 fire envelopes.
Split
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 fire envelopes.
LFO
Mode
Env | |
LFO (Solid green) | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random) |
|
Ch. 1+2 Phase on reset |
Triggers 1+2 reset LFOs.
Split
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
Triggers 1+2 reset LFOs.
Tap
Mode
Env | |
LFO | |
Tap (Solid green) | |
Drum |
Twin + Expert
|
Ch. 1+2 Amplitude |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random) |
|
Ch. 1+2 Phase on reset |
Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.
Split
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1 Waveform variation |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Waveform variation |
Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.
Drum
Mode
Env | |
LFO | |
Tap | |
Drum (Solid green) |
Twin + Expert
|
Ch. 1+2 Base frequency |
|
Ch. 1+2 Frequency modulation ("Punch" for BD, "Tone" for SD) |
|
Ch. 1+2 High-frequency content ("Tone" for BD, "Snappy" for SD) |
|
Ch. 1+2 Decay |
Trigger 1 fires BD.
Trigger 2 fires SD.
Split
|
Ch. 1 BD Tone |
|
Ch. 1 BD Decay |
|
Ch. 2 SD Tone |
|
Ch. 2 SD Decay |
Trigger 1 fires BD.
Trigger 2 fires SD.
Seq (Env Alt)
Mode
Env (Flashing green) | |
LFO | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Step 1 |
|
Ch. 1+2 Step 2 |
|
Ch. 1+2 Step 3 |
|
Ch. 1+2 Step 4 |
Trigger 1 clocks Sequence 1.
Trigger 2 resets Sequence 1 and clocks Sequence 2.
Split
|
Ch. 1 Step 1 |
|
Ch. 1 Step 2 |
|
Ch. 2 Step 1 |
|
Ch. 2 Step 2 |
Trigger 1 clocks Sequence 1.
Trigger 2 clocks Sequence 2.
No resets.
Trig Delay/Shaper (LFO Alt)
Mode
Env | |
LFO (Flashing green) | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Pre-delay |
|
Ch. 1+2 Gate duration |
|
Ch. 1+2 Delay |
|
Ch. 1+2 Number of repeats |
Triggers 1+2 feed gate delays.
Split
|
Ch. 1 Delay |
|
Ch. 1 Duration |
|
Ch. 2 Delay |
|
Ch. 2 Duration |
Triggers 1+2 feed gate delays.
Trig Stream Randomizer (Tap Alt)
Mode
Env | |
LFO | |
Tap (Flashing green) | |
Drum |
Twin + Expert
|
Ch. 1+2 Probability that an incoming trigger is processed |
|
Ch. 1+2 Probability that the trigger is regenerated after the delay |
|
Ch. 1+2 Delay time |
|
Ch. 1+2 Jitter |
Triggers 1+2 feed tigger stream randomizer.
Split
|
Ch. 1 Acceptance/regeneration probability |
|
Ch. 1 Delay |
|
Ch. 2 Acceptance/regeneration probability |
|
Ch. 2 Delay |
Triggers 1+2 feed tigger stream randomizer.
Drum (Alt)
Mode
Env | |
LFO | |
Tap | |
Drum (Flashing green) |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 FM intensity |
|
Ch. 1+2 FM and AM envelope decay time (FM is shorter than AM, but linked) |
|
Ch. 1+2 Color. At 12 o'clock, no modification of oscillator. Turn CW for noise (good for snares), CCW for distortion (909 kicks). |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Split
|
Ch. 1 presets morphing |
|
Ch. 1 presets varaiations |
|
Ch. 2 presets morphing |
|
Ch. 2 presets variations |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.