General

Peaks

Peaks is a multi-function modulation generator by Mutable Instruments.

Peaks Dead Man's Catch is an alternate firmware made by Tim Churches, that expands the number of modes to 23.

To change mode groups long press the mode button. Groups cycle from normal through env, LFO, tap, and drum groups.

Links

Peaks Home
Peaks Manual
Peaks Dead Man's Catch home

Basic

Mode

Env (Solid green)
LFO
Tap
Drum

Twin + Expert

Ch. 1+2 Attack
Ch. 1+2 Decay
Ch. 1+2 Sustain
Ch. 1+2 Release

Triggers 1+2 fire envelopes.

Split

Ch. 1 Attack
Ch. 1 Decay
Ch. 2 Attack
Ch. 2 Decay

Triggers 1+2 fire envelopes.

Mode

Env
LFO (Solid green)
Tap
Drum

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 Waveform (sine, linear slope, square, steps, random)
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random)
Ch. 1+2 Phase on reset

Triggers 1+2 reset LFOs.

Split

Ch. 1 Frequency
Ch. 1 Waveform (sine, linear slope, square, steps, random)
Ch. 2 Frequency
Ch. 2 Waveform (sine, linear slope, square, steps, random)

Triggers 1+2 reset LFOs.

Mode

Env
LFO
Tap (Solid green)
Drum

Twin + Expert

Ch. 1+2 Amplitude
Ch. 1+2 Waveform (sine, linear slope, square, steps, random)
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random)
Ch. 1+2 Phase on reset

Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.

Split

Ch. 1 Waveform (sine, linear slope, square, steps, random)
Ch. 1 Waveform variation
Ch. 2 Waveform (sine, linear slope, square, steps, random)
Ch. 2 Waveform variation

Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.

Mode

Env
LFO
Tap
Drum (Solid green)

Twin + Expert

Ch. 1+2 Base frequency
Ch. 1+2 Frequency modulation ("Punch" for BD, "Tone" for SD)
Ch. 1+2 High-frequency content ("Tone" for BD, "Snappy" for SD)
Ch. 1+2 Decay

Trigger 1 fires BD.

Trigger 2 fires SD.

Split

Ch. 1 BD Tone
Ch. 1 BD Decay
Ch. 2 SD Tone
Ch. 2 SD Decay

Trigger 1 fires BD.

Trigger 2 fires SD.

Envelope Modes

Mode

Env (Solid)
LFO (flashing)
Tap
Drum

Twin + Expert

ADSAR envelope, second attack phase after sustain.

Ch. 1+2 Attack
Ch. 1+2 Decay
Ch. 1+2 Sustain
Ch. 1+2 Release

Triggers 1+2 fire envelopes.

Split

Linear slope AD envelope.

Ch. 1 Attack
Ch. 1 Decay
Ch. 2 Attack
Ch. 2 Decay

Triggers 1+2 fire envelopes.

Mode

Env (Solid)
LFO
Tap (flashing)
Drum

Twin + Expert

ADSR envelope, AD phases repeat once sustain is reached while gate is high.

Ch. 1+2 Attack
Ch. 1+2 Decay
Ch. 1+2 Sustain
Ch. 1+2 Release

Triggers 1+2 fire envelopes.

Split

Looping AD envelope.

Ch. 1 Attack
Ch. 1 Decay
Ch. 2 Attack
Ch. 2 Decay

Triggers 1+2 fire envelopes.

Mode

Env (Solid)
LFO
Tap
Drum (flashing)

Twin + Expert

looping ADR envelope, 'sustain' controls change point from decay slope to release slope.

Ch. 1+2 Attack
Ch. 1+2 Decay
Ch. 1+2 Sustain
Ch. 1+2 Release

Triggers 1+2 reset envelopes.

Split

Looping AD envelope.

Ch. 1 Attack
Ch. 1 Decay
Ch. 2 Attack
Ch. 2 Decay

Triggers 1+2 reset envelopes.

Mode

Env (Solid)
LFO (flashing)
Tap (flashing)
Drum

Twin + Expert

AD envelope with random variation of peak amplitude and decay time.

Attack
Decay
Amount of random variation of peak amplitude
>Amount of random variation of decay time

Triggers 1+2 fires envelopes.

Split

AD envelope.

Ch. 1 Attack
Ch. 1 Decay
Ch. 2 Attack
Ch. 2 Decay

Triggers 1+2 triggers and restarts envelopes.

Mode

Env (Solid)
LFO
Tap (flashing)
Drum (flashing)

Twin + Expert

Bouncing ball envelope generator

Gravity
Energy loss per bounce
Initial amplitude aka 'height'
>Initial velocity

Triggers 1+2 throws ball in air.

Split

AD envelope.

Ch. 1 Velocity & gravity
Ch. 1 Energy loss per bounce
Ch. 2 Velocity & gravity
Ch. 2 Energy loss per bounce

Triggers 1+2 throws balls into air.

LFO Modes

Mode

Env (flashing)
LFO (solid)
Tap
Drum
LFO with frequency modulated by a second wavefolded sine LFO

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 Waveform (sine, linear slope, square, steps, random)
Ch. 1+2 Frequency of the FM LFO
Ch. 1+2 Depth of FM LFO, wavefolded at extremes

Triggers 1+2 reset LFOs.

Split

FM settings from TWIN/EXPERT modes still apply in SPLIT.

Ch. 1 Frequency
Ch. 1 Waveform (sine, linear slope, square, steps, random)
Ch. 2 Frequency
Ch. 2 Waveform (sine, linear slope, square, steps, random)

Triggers 1+2 reset LFOs.

Mode

Env
LFO (solid)
Tap (flashing)
Drum
LFO with frequency modulated by random values

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 Waveform (sine, linear slope, square, steps, random)
Ch. 1+2 Random value update rate
Ch. 1+2 Depth of random modulation

Triggers 1+2 reset LFOs.

Split

FM settings from TWIN/EXPERT modes still apply in SPLIT.

Ch. 1 Frequency
Ch. 1 Waveform (sine, linear slope, square, steps, random)
Ch. 2 Frequency
Ch. 2 Waveform (sine, linear slope, square, steps, random)

Triggers 1+2 reset LFOs.

Mode

Env
LFO (solid)
Tap
Drum (flashing)
LFO with waveshape modulated by a second wavefolded sine LFO

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 1+2 Frequency of the waveshape LFO
Ch. 1+2 Depth of waveshape LFO, wavefolded at extremes

Triggers 1+2 reset LFOs.

Split

Modulator settings from TWIN/EXPERT modes still apply in SPLIT.

Ch. 1 Frequency
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 2 Frequency
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)

Triggers 1+2 reset LFOs.

Mode

Env (flashing)
LFO (solid)
Tap
Drum (flashing)
LFO with waveshape modulated by random values.

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 1+2 Random modulation value update rate.
Ch. 1+2 Depth of modulation

Triggers 1+2 reset LFOs.

Split

Modulator settings from TWIN/EXPERT modes still apply in SPLIT.

Ch. 1 Frequency
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 2 Frequency
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)

Triggers 1+2 reset LFOs.

Mode

Env
LFO (solid)
Tap (flashing)
Drum (flashing)

Twin + Expert

Phase-locked loop oscillator, with modulation of wave shape.

Octave shift
Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 1+2 Frequency of waveshape modulator.
Ch. 1+2 Depth of waveshape modulator, wavefolded at extremes.

Send audio signals to Triggers 1+2 and output will track input.

Split

Modulator settings from TWIN/EXPERT modes still apply in SPLIT.

Ch. 1 Octave shift
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)
Ch. 2 Octave shift
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse)

Triggers 1+2 reset LFOs.

Tap Modes

Mode

Env (Flashing green)
LFO
Tap (solid)
Drum

Twin + Expert

Ch. 1+2 Step 1
Ch. 1+2 Step 2
Ch. 1+2 Step 3
Ch. 1+2 Step 4

Trigger 1 clocks Sequence 1.

Trigger 2 resets Sequence 1 and clocks Sequence 2.

Split

Ch. 1 Step 1
Ch. 1 Step 2
Ch. 2 Step 1
Ch. 2 Step 2

Trigger 1 clocks Sequence 1.

Trigger 2 clocks Sequence 2.

No resets.

Mode

Env
LFO (flashing)
Tap (solid)
Drum

Twin + Expert

8-step sequencer. Steps 5-8 = Steps 1-4 * -1
Ch. 1+2 Step 1
Ch. 1+2 Step 2
Ch. 1+2 Step 3
Ch. 1+2 Step 4

Trigger 1 clocks Sequence 1.

Trigger 2 resets Sequence 1 and clocks Sequence 2.

Split

4-step sequencer. Steps 3-4 = Steps 1-2 * -1
Ch. 1 Step 1
Ch. 1 Step 2
Ch. 2 Step 1
Ch. 2 Step 2

Trigger 1 clocks Sequence 1.

Trigger 2 clocks Sequence 2.

No resets.

Mode

Env
LFO
Tap (solid)
Drum (flashing)

Twin + Expert

Ch. 1+2 Pre-delay
Ch. 1+2 Gate duration
Ch. 1+2 Delay
Ch. 1+2 Number of repeats

Triggers 1+2 feed gate delays.

Split

Ch. 1 Delay
Ch. 1 Duration
Ch. 2 Delay
Ch. 2 Duration

Triggers 1+2 feed gate delays.

Mode

Env
LFO (flashing)
Tap (solid)
Drum (flashing)

Twin + Expert

Ch. 1+2 Probability that an incoming trigger is processed
Ch. 1+2 Probability that the trigger is regenerated after the delay
Ch. 1+2 Delay time
Ch. 1+2 Jitter

Triggers 1+2 feed tigger stream randomizer.

Split

Ch. 1 Acceptance/regeneration probability
Ch. 1 Delay
Ch. 2 Acceptance/regeneration probability
Ch. 2 Delay

Triggers 1+2 feed tigger stream randomizer.

Mode

Env (Flashing)
LFO
Tap (solid)
Drum (flashing)

Twin + Expert

Ch. 1+2 Probability
Ch. 1+2 Output voltage range
Ch. 1+2 Number of steps
Ch. 1+2 Clock division (1 to 8)

Triggers 1 and 2 advance shift registers 1 and 2.

Split

Length and clock divisions set in TWIN/EXPERT will still apply when in SPLIT.
Ch. 1 Probability
Ch. 1 Output voltage range
Ch. 2 Probability
Ch. 2 Output voltage range

Trigger 1 advances shift register 1.

Trigger 2 advances shift register 2.

Mode

Env (Flashing)
LFO (flashing)
Tap (solid)
Drum (flashing)

Twin + Expert

Ch. 1+2 Pitch
Ch. 1+2 Parameter 0
Ch. 1+2 Parameter 1
Ch. 1+2 Equation selector

Trigger 1 + 2 resets the respective state counter to 0.

Split

Length and clock divisions set in TWIN/EXPERT will still apply when in SPLIT.
Ch. 1 Probability
Ch. 1 Output voltage range
Ch. 2 Probability
Ch. 2 Output voltage range

Trigger 1 + 2 resets the respective state counter to 0.

Drum modes

Mode

Env (flashing)
LFO
Tap
Drum (solid)

Twin + Expert

Ch. 1+2 Frequency
Ch. 1+2 FM intensity
Ch. 1+2 FM and AM envelope decay time (FM is shorter than AM, but linked)
Ch. 1+2 Color. At 12 o'clock, no modification of oscillator. Turn CW for noise (good for snares), CCW for distortion (909 kicks).

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

Split

Ch. 1 presets morphing
Ch. 1 presets varaiations
Ch. 2 presets morphing
Ch. 2 presets variations

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

Mode

Env
LFO (flashing)
Tap
Drum (solid)

Twin + Expert

Ch. 1+2 Drum pitch
Ch. 1+2 Drum decay and tone
Ch. 1+2 Amount of random variation in pitch
Ch. 1+2 Amount of random variation in amplitude

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

Split

Bass drum pitch
Bass drum decay and tone
Snare pitch
Snare decay and tone

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

Mode

Env
LFO
Tap (flashing)
Drum (solid)

Twin + Expert

Ch. 1+2 Hihat pitch
Ch. 1+2 Hihat decay
Ch. 1+2 Amount of random variation in pitch
Ch. 1+2 Amount of random variation in decay

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

Split

Ch. 1 pitch
Ch 1. decay
Ch 2. pitch
Ch 2. decay

Trigger 1 hits drum 1.

Trigger 2 hits drum 2.

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