Peaks (Dead Man's Catch)
Info
Basic
Envelope
LFO
Tap
Drum
Envelope Modes
Double Attack
Repeating Attack
Looping Env
Randomized AD
Bouncing Ball
LFO Modes
Folded Sine FM
Random FM
Folded Sine Mods Shape
Random Shape Modulation
Phase locked loop Osc
Tap Modes
Sequencer
ModSequencer
Pulse Shaper
Pulse Randomizer
Turing Machine
Byte Beats
Drum modes
FM Drums
Randomized Drums
Randomized High Hat
General
Info
Peaks
Peaks is a multi-function modulation generator by Mutable Instruments.
Peaks Dead Man's Catch is an alternate firmware made by Tim Churches, that expands the number of modes to 23.
To change mode groups long press the mode button. Groups cycle from normal through env, LFO, tap, and drum groups.
Links
Peaks HomePeaks Manual
Peaks Dead Man's Catch home
Basic
Envelope
Mode
Env (Solid green) | |
LFO | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Attack |
|
Ch. 1+2 Decay |
|
Ch. 1+2 Sustain |
|
Ch. 1+2 Release |
Triggers 1+2 fire envelopes.
Split
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 fire envelopes.
LFO
Mode
Env | |
LFO (Solid green) | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random) |
|
Ch. 1+2 Phase on reset |
Triggers 1+2 reset LFOs.
Split
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
Triggers 1+2 reset LFOs.
Tap
Mode
Env | |
LFO | |
Tap (Solid green) | |
Drum |
Twin + Expert
|
Ch. 1+2 Amplitude |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Waveform variation (wavefolder for sine; acending/triangle/descending balance for slope, pulse-width for square, number of steps for steps, and interpolation for random) |
|
Ch. 1+2 Phase on reset |
Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.
Split
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1 Waveform variation |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Waveform variation |
Triggers 1+2 set the period of each LFO oscillation. Note that peaks can "learn" irregular trigger sequences and lock onto them.
Drum
Mode
Env | |
LFO | |
Tap | |
Drum (Solid green) |
Twin + Expert
|
Ch. 1+2 Base frequency |
|
Ch. 1+2 Frequency modulation ("Punch" for BD, "Tone" for SD) |
|
Ch. 1+2 High-frequency content ("Tone" for BD, "Snappy" for SD) |
|
Ch. 1+2 Decay |
Trigger 1 fires BD.
Trigger 2 fires SD.
Split
|
Ch. 1 BD Tone |
|
Ch. 1 BD Decay |
|
Ch. 2 SD Tone |
|
Ch. 2 SD Decay |
Trigger 1 fires BD.
Trigger 2 fires SD.
Envelope Modes
Double Attack
Mode
Env (Solid) | |
LFO (flashing) | |
Tap | |
Drum |
Twin + Expert
ADSAR envelope, second attack phase after sustain.
|
Ch. 1+2 Attack |
|
Ch. 1+2 Decay |
|
Ch. 1+2 Sustain |
|
Ch. 1+2 Release |
Triggers 1+2 fire envelopes.
Split
Linear slope AD envelope.
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 fire envelopes.
Repeating Attack
Mode
Env (Solid) | |
LFO | |
Tap (flashing) | |
Drum |
Twin + Expert
ADSR envelope, AD phases repeat once sustain is reached while gate is high.
|
Ch. 1+2 Attack |
|
Ch. 1+2 Decay |
|
Ch. 1+2 Sustain |
|
Ch. 1+2 Release |
Triggers 1+2 fire envelopes.
Split
Looping AD envelope.
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 fire envelopes.
Looping Env
Mode
Env (Solid) | |
LFO | |
Tap | |
Drum (flashing) |
Twin + Expert
looping ADR envelope, 'sustain' controls change point from decay slope to release slope.
|
Ch. 1+2 Attack |
|
Ch. 1+2 Decay |
|
Ch. 1+2 Sustain |
|
Ch. 1+2 Release |
Triggers 1+2 reset envelopes.
Split
Looping AD envelope.
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 reset envelopes.
Randomized AD
Mode
Env (Solid) | |
LFO (flashing) | |
Tap (flashing) | |
Drum |
Twin + Expert
AD envelope with random variation of peak amplitude and decay time.
|
Attack |
|
Decay |
|
Amount of random variation of peak amplitude |
|
>Amount of random variation of decay time |
Triggers 1+2 fires envelopes.
Split
AD envelope.
|
Ch. 1 Attack |
|
Ch. 1 Decay |
|
Ch. 2 Attack |
|
Ch. 2 Decay |
Triggers 1+2 triggers and restarts envelopes.
Bouncing Ball
Mode
Env (Solid) | |
LFO | |
Tap (flashing) | |
Drum (flashing) |
Twin + Expert
Bouncing ball envelope generator
|
Gravity |
|
Energy loss per bounce |
|
Initial amplitude aka 'height' |
|
>Initial velocity |
Triggers 1+2 throws ball in air.
Split
AD envelope.
|
Ch. 1 Velocity & gravity |
|
Ch. 1 Energy loss per bounce |
|
Ch. 2 Velocity & gravity |
|
Ch. 2 Energy loss per bounce |
Triggers 1+2 throws balls into air.
LFO Modes
Folded Sine FM
Mode
Env (flashing) | |
LFO (solid) | |
Tap | |
Drum |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Frequency of the FM LFO |
|
Ch. 1+2 Depth of FM LFO, wavefolded at extremes |
Triggers 1+2 reset LFOs.
Split
FM settings from TWIN/EXPERT modes still apply in SPLIT.
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
Triggers 1+2 reset LFOs.
Random FM
Mode
Env | |
LFO (solid) | |
Tap (flashing) | |
Drum |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 1+2 Random value update rate |
|
Ch. 1+2 Depth of random modulation |
Triggers 1+2 reset LFOs.
Split
FM settings from TWIN/EXPERT modes still apply in SPLIT.
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (sine, linear slope, square, steps, random) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (sine, linear slope, square, steps, random) |
Triggers 1+2 reset LFOs.
Folded Sine Mods Shape
Mode
Env | |
LFO (solid) | |
Tap | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 1+2 Frequency of the waveshape LFO |
|
Ch. 1+2 Depth of waveshape LFO, wavefolded at extremes |
Triggers 1+2 reset LFOs.
Split
Modulator settings from TWIN/EXPERT modes still apply in SPLIT.
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
Triggers 1+2 reset LFOs.
Random Shape Modulation
Mode
Env (flashing) | |
LFO (solid) | |
Tap | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 1+2 Random modulation value update rate. |
|
Ch. 1+2 Depth of modulation |
Triggers 1+2 reset LFOs.
Split
Modulator settings from TWIN/EXPERT modes still apply in SPLIT.
|
Ch. 1 Frequency |
|
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 2 Frequency |
|
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
Triggers 1+2 reset LFOs.
Phase locked loop Osc
Mode
Env | |
LFO (solid) | |
Tap (flashing) | |
Drum (flashing) |
Twin + Expert
Phase-locked loop oscillator, with modulation of wave shape.
|
Octave shift |
|
Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 1+2 Frequency of waveshape modulator. |
|
Ch. 1+2 Depth of waveshape modulator, wavefolded at extremes. |
Send audio signals to Triggers 1+2 and output will track input.
Split
Modulator settings from TWIN/EXPERT modes still apply in SPLIT.
|
Ch. 1 Octave shift |
|
Ch. 1 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
|
Ch. 2 Octave shift |
|
Ch. 2 Waveform (folded sine, power-folded sine, overdriven sine, triangle/sawtooth/ramp, pulse) |
Triggers 1+2 reset LFOs.
Tap Modes
Sequencer
Mode
Env (Flashing green) | |
LFO | |
Tap (solid) | |
Drum |
Twin + Expert
|
Ch. 1+2 Step 1 |
|
Ch. 1+2 Step 2 |
|
Ch. 1+2 Step 3 |
|
Ch. 1+2 Step 4 |
Trigger 1 clocks Sequence 1.
Trigger 2 resets Sequence 1 and clocks Sequence 2.
Split
|
Ch. 1 Step 1 |
|
Ch. 1 Step 2 |
|
Ch. 2 Step 1 |
|
Ch. 2 Step 2 |
Trigger 1 clocks Sequence 1.
Trigger 2 clocks Sequence 2.
No resets.
ModSequencer
Mode
Env | |
LFO (flashing) | |
Tap (solid) | |
Drum |
Twin + Expert
8-step sequencer. Steps 5-8 = Steps 1-4 * -1
|
Ch. 1+2 Step 1 |
|
Ch. 1+2 Step 2 |
|
Ch. 1+2 Step 3 |
|
Ch. 1+2 Step 4 |
Trigger 1 clocks Sequence 1.
Trigger 2 resets Sequence 1 and clocks Sequence 2.
Split
4-step sequencer. Steps 3-4 = Steps 1-2 * -1
|
Ch. 1 Step 1 |
|
Ch. 1 Step 2 |
|
Ch. 2 Step 1 |
|
Ch. 2 Step 2 |
Trigger 1 clocks Sequence 1.
Trigger 2 clocks Sequence 2.
No resets.
Pulse Shaper
Mode
Env | |
LFO | |
Tap (solid) | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Pre-delay |
|
Ch. 1+2 Gate duration |
|
Ch. 1+2 Delay |
|
Ch. 1+2 Number of repeats |
Triggers 1+2 feed gate delays.
Split
|
Ch. 1 Delay |
|
Ch. 1 Duration |
|
Ch. 2 Delay |
|
Ch. 2 Duration |
Triggers 1+2 feed gate delays.
Pulse Randomizer
Mode
Env | |
LFO (flashing) | |
Tap (solid) | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Probability that an incoming trigger is processed |
|
Ch. 1+2 Probability that the trigger is regenerated after the delay |
|
Ch. 1+2 Delay time |
|
Ch. 1+2 Jitter |
Triggers 1+2 feed tigger stream randomizer.
Split
|
Ch. 1 Acceptance/regeneration probability |
|
Ch. 1 Delay |
|
Ch. 2 Acceptance/regeneration probability |
|
Ch. 2 Delay |
Triggers 1+2 feed tigger stream randomizer.
Turing Machine
Mode
Env (Flashing) | |
LFO | |
Tap (solid) | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Probability |
|
Ch. 1+2 Output voltage range |
|
Ch. 1+2 Number of steps |
|
Ch. 1+2 Clock division (1 to 8) |
Triggers 1 and 2 advance shift registers 1 and 2.
Split
Length and clock divisions set in TWIN/EXPERT will still apply when in SPLIT.
|
Ch. 1 Probability |
|
Ch. 1 Output voltage range |
|
Ch. 2 Probability |
|
Ch. 2 Output voltage range |
Trigger 1 advances shift register 1.
Trigger 2 advances shift register 2.
Byte Beats
Mode
Env (Flashing) | |
LFO (flashing) | |
Tap (solid) | |
Drum (flashing) |
Twin + Expert
|
Ch. 1+2 Pitch |
|
Ch. 1+2 Parameter 0 |
|
Ch. 1+2 Parameter 1 |
|
Ch. 1+2 Equation selector |
Trigger 1 + 2 resets the respective state counter to 0.
Split
Length and clock divisions set in TWIN/EXPERT will still apply when in SPLIT.
|
Ch. 1 Probability |
|
Ch. 1 Output voltage range |
|
Ch. 2 Probability |
|
Ch. 2 Output voltage range |
Trigger 1 + 2 resets the respective state counter to 0.
Drum modes
FM Drums
Mode
Env (flashing) | |
LFO | |
Tap | |
Drum (solid) |
Twin + Expert
|
Ch. 1+2 Frequency |
|
Ch. 1+2 FM intensity |
|
Ch. 1+2 FM and AM envelope decay time (FM is shorter than AM, but linked) |
|
Ch. 1+2 Color. At 12 o'clock, no modification of oscillator. Turn CW for noise (good for snares), CCW for distortion (909 kicks). |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Split
|
Ch. 1 presets morphing |
|
Ch. 1 presets varaiations |
|
Ch. 2 presets morphing |
|
Ch. 2 presets variations |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Randomized Drums
Mode
Env | |
LFO (flashing) | |
Tap | |
Drum (solid) |
Twin + Expert
|
Ch. 1+2 Drum pitch |
|
Ch. 1+2 Drum decay and tone |
|
Ch. 1+2 Amount of random variation in pitch |
|
Ch. 1+2 Amount of random variation in amplitude |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Split
|
Bass drum pitch |
|
Bass drum decay and tone |
|
Snare pitch |
|
Snare decay and tone |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Randomized High Hat
Mode
Env | |
LFO | |
Tap (flashing) | |
Drum (solid) |
Twin + Expert
|
Ch. 1+2 Hihat pitch |
|
Ch. 1+2 Hihat decay |
|
Ch. 1+2 Amount of random variation in pitch |
|
Ch. 1+2 Amount of random variation in decay |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.
Split
|
Ch. 1 pitch |
|
Ch 1. decay |
|
Ch 2. pitch |
|
Ch 2. decay |
Trigger 1 hits drum 1.
Trigger 2 hits drum 2.